There are many anti virus programs but before comparing those programs (software) we should know, what is the anti virus and why today's world keen to install.
Virus
Self-replicating SW that eludes detection and is designed to attach itself to other files.
• Infects files on a computers through:
– Floppy disks, CD-ROMs, or other storage media
– The Internet or other networks
• Viruses cause tens of billions of dollars of damage each year
• One such incident in 2001 – the LoveBug virus – had an estimated cleanup/lost productivity cost of US$8.75 billion
• The first virus that spread world-wide was the Brain virus, and was allegedly designed by someone in Lahore
Antivirus software (alternate spelling anti-virus) mainly prevent and remove computer viruses, including worms and trojan horses. Such programs may also detect and remove adware, spyware, and other forms of malware.
A variety of strategies are typically employed. Signatures involve searching for known malicious patterns in executable code. However, signatures can only be updated as viruses are created; users can be infected in the time it takes to create and distribute a signature. To counter such zero-day viruses, heuristics may be used to essentially guess if the file is truly malicious. Generic signatures look for known malicious code and use wild cards to identify variants of a single virus. An antivirus may also emulate a program in a sandbox, monitoring for malicious behavior. Success depends on striking a balance between false positive and false negatives. False positives can be as destructive as false negatives. In one case a faulty virus signature issued by Symantec mistakenly removed essential operating system files, leaving thousands of PCs unable to boot.
Antivirus software can have drawbacks. If it is of the type that scans continuously, antivirus software may cause a significant decline in computer performance, it may present computer users with a decision the user may not understand. Antivirus software generally works at the highly trusted kernel level of the operating system, creating a potential avenue of attack.
The effectiveness of antivirus software is a contentious issue. One study found that the detection success of major antivirus software dropped over a one-year period
One Way of Classifying Viruses
• Malicious
– The type that grabs most headlines
– May destroy or broadcast private data
– May clog-up the communication channels
– May tie-up the uP to stop it from doing useful work
Neutral
– May display an annoying, but harmless message
Helpful
– May hop from one computer to another while searching for and destroying malicious viruses
Anatomy of a Virus
• A virus consists of 2 parts:
• Transmission mechanism
• Payload
Transmission Mechanism
• Viruses attach themselves to other computer programs or data files (termed as hosts)
• They move from one computer to another with the hosts and spring into action when the host is executed or opened
Payload
• The part of the virus that generally consists of malicious computer instructions
• The part generally has two further components:
– Infection propagation component:
• This component transfers the virus to other files residing on the computer
– Actual destructive component:
• This component destroys data or performs or other harmful operations
Commonsense Guidelines
• Download SW from trusted sites only
• Do not open attachments of unsolicited eMails
• Use floppy disks and CDROMs that have been used in trusted computers only
• When transferring files from your computer to another, use the write-protection notches
• Stay away from pirated SW
• Regularly back your data up
• Install Antivirus SW; keep it and its virus definitions updated
Antivirus SW
• Designed for detecting viruses & inoculating
• Continuously monitors a computer for known viruses and for other tell-tale signs like:
– Most – but, unfortunately not all – viruses increase the size of the file they infect
– Hard disk reformatting commands
– Rewriting of the boot sector of a hard disk
• The moment it detects an infected file, it can automatically inoculate it, or failing that, erase it
Other Virus-Like Programs
• There are other computer programs that are similar to viruses in some ways but different in some
others
• Three types:
– Trojan horses
– Logic- or time-bombs
– Worms
Trojan Horses
• Unlike viruses, they are stand-alone programs
• The look like what they are not
• They appear to be something interesting and harmless (e.g. a game) but when they are executed,
destruction results
Logic- or Time-Bombs
• It executes its payload when a predetermined event occurs
• Example events:
• A particular word or phrase is typed
– A particular date or time is reached
Worms
• Harmless in the sense that they only make copies of themselves on the infected computer
• Harmful in the sense that it can use up available computer resources (i.e. memory, storage,
processing), making it slow or even completely useless
• Designing, writing, or propagating malicious code or participating in any of the fore-mentioned
activities can result in criminal prosecution, which in turn, may lead to jail terms and fines!
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Wednesday, May 27, 2009
Folder Lock
Folder Lock™ is a fast file encryption software that can also password protect folders, encrypt and lock files & folders, protect USB Drives and lock CD/DVDs. Works perfectly on all flavors of Windows 7, Vista, XP and 2000 (supports 64-bit OS as well).
Folder Lock creates encrypted storages called 'Lockers'. You can keep as many of your private files & folders in your Locker and password protect it with a single click. You can transfer, secure and backup these Lockers. Lockers are portable, you can keep them in USB Drives, CD/DVD, & notebooks or transfer them via email or upload. These Lockers are undeletable on the computer where Folder Lock is installed.
You can create as many Lockers as you want. Different users can create different Lockers with different passwords as well. With Folder Lock, you can choose either to encrypt using 256-bit AES on-the-fly encryption or lock files, folders and drives anywhere on your computer. Each Locker can contain your encrypted files as well as your personal list of locked items.
Furthermore, Folder Lock's options like hack monitoring, stealth mode, data shredding, history cleaning, auto protection, portable USB autoplay feature & virtual keyboard can enhance file locking and encryption beyond anything ever achieved. In addition, a locker's delete, move and rename are password protected to prevent data loss.
Folder Lock is the most downloaded File Encryption Software in the market with more than 15 million downloads to date.
Hard Disk Drive
A hard disk drive (often shortened as "hard disk" or "hard drive"), is a non-volatile storage device which stores digitally encoded data on rapidly rotating platters with magnetic surfaces. Strictly speaking, "drive" refers to a device distinct from its medium, such as a tape drive and its tape, or a floppy disk drive and its floppy disk. Early HDDs had removable media; however, an HDD today is typically a sealed unit (except for a filtered vent hole to equalize air pressure) with fixed media.

Technology
HDDs record data by magnetizing ferromagnetic material directionally, to represent either a 0 or a 1 binary digit. They read the data back by detecting the magnetization of the material. A typical HDD design consists of a spindle which holds one or more flat circular disks called platters, onto which the data are recorded. The platters are made from a non-magnetic material, usually aluminum alloy or glass, and are coated with a thin layer of magnetic material. Older disks used iron(III) oxide as the magnetic material, but current disks use a cobalt-based alloy.[citation needed]
A cross section of the magnetic surface in action. In this case the binary data is encoded using frequency modulation.The platters are spun at very high speeds. Information is written to a platter as it rotates past devices called read-and-write heads that operate very close (tens of nanometers in new drives) over the magnetic surface. The read-and-write head is used to detect and modify the magnetization of the material immediately under it. There is one head for each magnetic platter surface on the spindle, mounted on a common arm. An actuator arm (or access arm) moves the heads on an arc (roughly radially) across the platters as they spin, allowing each head to access almost the entire surface of the platter as it spins. The arm is moved using a voice coil actuator or in some older designs a stepper motor.
The magnetic recording media are CoCrPt-based magnetic thin films of about 10-20 nm in thickness. The thin films are normally deposited on glass/ceramic/metal substrate and covered by thin carbon layer for protection. The Co-based alloy thin films are polycrystalline and the size of grains has an order of 10 nm. Because the sizes of each grain are tiny, they are typical single domain magnets. The media are magnetically hard (coercivity is about 0.3T) so that a stable remnant magnetization can be achieved. The grain boundaries turn out to be very important. The reason is that, the grains are very small and close to each other, so the coupling between each grains are very strong. When one grain is magnetized, the adjacent grains tend to be aligned parallel to it or demagnetized. Then both the stability of the data and signal-to-noise ratio will be sabotaged. A clear grain boundary can weaken the coupling of the grains and subsequently increase the signal-to-noise ratio. During writing process, ideally one grain can store one bit (1/0). However, current technology can not reach that far yet. In practice, a group of grains (about 100) are magnetized as one bit. So, in order to increase the data density, smaller grains are required. From microstructure point of view, longitudinal and perpendicular recording are the same. Also, similar Co-based thin films are used in both longitudinal and perpendicular recording. However, the fabrication processes are different to gain different crystal structure and magnetic properties. In longitudinal recording, the single-domain grains have uniaxial anisotropy with easy axes lying in the film plane. The consequence of this arrangement is that adjacent magnets repel each other. Therefore the magnetostatic energy is so large that it is difficult to increase areal density. Perpendicular recording media, on the other hand, has the easy axis of the grains oriented perpendicular to the disk plane. Adjacent magnets attract to each other and magnetostatic energy are much lower. So, much higher areal density can be achieved in perpendicular recording. Another unique feature in perpendicular recording is that a soft magnetic underlayer are incorporated into the recording disk.This underlayer is used to conduct writing magnetic flux so that the writing is more efficient. This will be discussed in writing process. Therefore, a higher anisotropy medium film, such as L10-FePt and rare-earth magnets, can be used.
Older drives read the data on the platter by sensing the rate of change of the magnetism in the head; these heads had small coils, and worked (in principle) much like magnetic-tape playback heads, although not in contact with the recording surface. As data density increased, read heads using magnetoresistance (MR) came into use; the electrical resistance of the head changed according to the strength of the magnetism from the platter. Later development made use of spintronics; in these heads, the magnetoresistive effect was much greater than in earlier types, and was dubbed "giant" magnetoresistance (GMR). This refers to the degree of effect, not the physical size, of the head — the heads themselves are extremely tiny, and are too small to be seen without a microscope. GMR read heads are now commonplace.[citation needed]
HD heads are kept from contacting the platter surface by the air that is extremely close to the platter; that air moves at, or close to, the platter speed.[citation needed] The record and playback head are mounted on a block called a slider, and the surface next to the platter is shaped to keep it just barely out of contact. It's a type of air bearing.
The magnetic surface of each platter is conceptually divided into many small sub-micrometre-sized magnetic regions, each of which is used to encode a single binary unit of information. In today's HDDs, each of these magnetic regions is composed of a few hundred magnetic grains. Each magnetic region forms a magnetic dipole which generates a highly localized magnetic field nearby. The write head magnetizes a region by generating a strong local magnetic field. Early HDDs used an electromagnet both to generate this field and to read the data by using electromagnetic induction. Later versions of inductive heads included metal in Gap (MIG) heads and thin film heads. In today's heads, the read and write elements are separate, but in close proximity, on the head portion of an actuator arm. The read element is typically magneto-resistive while the write element is typically thin-film inductive.
In modern drives, the small size of the magnetic regions creates the danger that their magnetic state might be lost because of thermal effects. To counter this, the platters are coated with two parallel magnetic layers, separated by a 3-atom-thick layer of the non-magnetic element ruthenium, and the two layers are magnetized in opposite orientation, thus reinforcing each other. Another technology used to overcome thermal effects to allow greater recording densities is perpendicular recording, first shipped in 2005, as of 2007 the technology was used in many HDDs.
Modern drives also make extensive use of Error Correcting Codes (ECCs), particularly Reed–Solomon error correction. These techniques store extra bits for each block of data that are determined by mathematical formulas. The extra bits allow many errors to be fixed. While these extra bits take up space on the hard drive, they allow higher recording densities to be employed, resulting in much larger storage capacity for user data.

Technology
HDDs record data by magnetizing ferromagnetic material directionally, to represent either a 0 or a 1 binary digit. They read the data back by detecting the magnetization of the material. A typical HDD design consists of a spindle which holds one or more flat circular disks called platters, onto which the data are recorded. The platters are made from a non-magnetic material, usually aluminum alloy or glass, and are coated with a thin layer of magnetic material. Older disks used iron(III) oxide as the magnetic material, but current disks use a cobalt-based alloy.[citation needed]
A cross section of the magnetic surface in action. In this case the binary data is encoded using frequency modulation.The platters are spun at very high speeds. Information is written to a platter as it rotates past devices called read-and-write heads that operate very close (tens of nanometers in new drives) over the magnetic surface. The read-and-write head is used to detect and modify the magnetization of the material immediately under it. There is one head for each magnetic platter surface on the spindle, mounted on a common arm. An actuator arm (or access arm) moves the heads on an arc (roughly radially) across the platters as they spin, allowing each head to access almost the entire surface of the platter as it spins. The arm is moved using a voice coil actuator or in some older designs a stepper motor.
The magnetic recording media are CoCrPt-based magnetic thin films of about 10-20 nm in thickness. The thin films are normally deposited on glass/ceramic/metal substrate and covered by thin carbon layer for protection. The Co-based alloy thin films are polycrystalline and the size of grains has an order of 10 nm. Because the sizes of each grain are tiny, they are typical single domain magnets. The media are magnetically hard (coercivity is about 0.3T) so that a stable remnant magnetization can be achieved. The grain boundaries turn out to be very important. The reason is that, the grains are very small and close to each other, so the coupling between each grains are very strong. When one grain is magnetized, the adjacent grains tend to be aligned parallel to it or demagnetized. Then both the stability of the data and signal-to-noise ratio will be sabotaged. A clear grain boundary can weaken the coupling of the grains and subsequently increase the signal-to-noise ratio. During writing process, ideally one grain can store one bit (1/0). However, current technology can not reach that far yet. In practice, a group of grains (about 100) are magnetized as one bit. So, in order to increase the data density, smaller grains are required. From microstructure point of view, longitudinal and perpendicular recording are the same. Also, similar Co-based thin films are used in both longitudinal and perpendicular recording. However, the fabrication processes are different to gain different crystal structure and magnetic properties. In longitudinal recording, the single-domain grains have uniaxial anisotropy with easy axes lying in the film plane. The consequence of this arrangement is that adjacent magnets repel each other. Therefore the magnetostatic energy is so large that it is difficult to increase areal density. Perpendicular recording media, on the other hand, has the easy axis of the grains oriented perpendicular to the disk plane. Adjacent magnets attract to each other and magnetostatic energy are much lower. So, much higher areal density can be achieved in perpendicular recording. Another unique feature in perpendicular recording is that a soft magnetic underlayer are incorporated into the recording disk.This underlayer is used to conduct writing magnetic flux so that the writing is more efficient. This will be discussed in writing process. Therefore, a higher anisotropy medium film, such as L10-FePt and rare-earth magnets, can be used.
Older drives read the data on the platter by sensing the rate of change of the magnetism in the head; these heads had small coils, and worked (in principle) much like magnetic-tape playback heads, although not in contact with the recording surface. As data density increased, read heads using magnetoresistance (MR) came into use; the electrical resistance of the head changed according to the strength of the magnetism from the platter. Later development made use of spintronics; in these heads, the magnetoresistive effect was much greater than in earlier types, and was dubbed "giant" magnetoresistance (GMR). This refers to the degree of effect, not the physical size, of the head — the heads themselves are extremely tiny, and are too small to be seen without a microscope. GMR read heads are now commonplace.[citation needed]
HD heads are kept from contacting the platter surface by the air that is extremely close to the platter; that air moves at, or close to, the platter speed.[citation needed] The record and playback head are mounted on a block called a slider, and the surface next to the platter is shaped to keep it just barely out of contact. It's a type of air bearing.
The magnetic surface of each platter is conceptually divided into many small sub-micrometre-sized magnetic regions, each of which is used to encode a single binary unit of information. In today's HDDs, each of these magnetic regions is composed of a few hundred magnetic grains. Each magnetic region forms a magnetic dipole which generates a highly localized magnetic field nearby. The write head magnetizes a region by generating a strong local magnetic field. Early HDDs used an electromagnet both to generate this field and to read the data by using electromagnetic induction. Later versions of inductive heads included metal in Gap (MIG) heads and thin film heads. In today's heads, the read and write elements are separate, but in close proximity, on the head portion of an actuator arm. The read element is typically magneto-resistive while the write element is typically thin-film inductive.
In modern drives, the small size of the magnetic regions creates the danger that their magnetic state might be lost because of thermal effects. To counter this, the platters are coated with two parallel magnetic layers, separated by a 3-atom-thick layer of the non-magnetic element ruthenium, and the two layers are magnetized in opposite orientation, thus reinforcing each other. Another technology used to overcome thermal effects to allow greater recording densities is perpendicular recording, first shipped in 2005, as of 2007 the technology was used in many HDDs.
Modern drives also make extensive use of Error Correcting Codes (ECCs), particularly Reed–Solomon error correction. These techniques store extra bits for each block of data that are determined by mathematical formulas. The extra bits allow many errors to be fixed. While these extra bits take up space on the hard drive, they allow higher recording densities to be employed, resulting in much larger storage capacity for user data.
Wednesday, May 20, 2009
Nature
Nature, in the broadest sense, is equivalent to the natural world, physical world or material world. "Nature" refers to the phenomena of the physical world, and also to life in general. Manufactured objects and human interaction generally are not considered part of nature, and are referred to as artificial or man-made. Nature is generally distinguished from the supernatural. It ranges in scale from the subatomic to the cosmic.
The word nature is derived from the Latin word natura, or "essential qualities, innate disposition," but literally meaning "birth." Original sense is in "human nature." Natura was a Latin translation of the Greek word physis (φύσις), which originally related to the intrinsic characteristics that plants, animals, and other features of the world develop of their own accord. This is shown in the first written use of the word φύσις, in connection with a plant. The concept of nature as a whole, the physical universe, is one of several expansions of the original notion; it began with certain core applications of the word φύσις by pre-Socratic philosophers, and has steadily gained currency ever since. This usage was confirmed during the advent of modern scientific method in the last several centuries.
Within the various uses of the word today, "nature" may refer to the general realm of various types of living plants and animals, and in some cases to the processes associated with inanimate objects–the way that particular types of things exist and change of their own accord, such as the weather and geology of the Earth, and the matter and energy of which all these things are composed. It is often taken to mean the "natural environment" or wilderness–wild animals, rocks, forest, beaches, and in general those things that have not been substantially altered by human intervention, or which persist despite human intervention. This more traditional concept of natural things which can still be found today implies a distinction between the natural and the artificial, with the artificial being understood as that which has been brought into being by a human consciousness or a human mind.

The word nature is derived from the Latin word natura, or "essential qualities, innate disposition," but literally meaning "birth." Original sense is in "human nature." Natura was a Latin translation of the Greek word physis (φύσις), which originally related to the intrinsic characteristics that plants, animals, and other features of the world develop of their own accord. This is shown in the first written use of the word φύσις, in connection with a plant. The concept of nature as a whole, the physical universe, is one of several expansions of the original notion; it began with certain core applications of the word φύσις by pre-Socratic philosophers, and has steadily gained currency ever since. This usage was confirmed during the advent of modern scientific method in the last several centuries.
Within the various uses of the word today, "nature" may refer to the general realm of various types of living plants and animals, and in some cases to the processes associated with inanimate objects–the way that particular types of things exist and change of their own accord, such as the weather and geology of the Earth, and the matter and energy of which all these things are composed. It is often taken to mean the "natural environment" or wilderness–wild animals, rocks, forest, beaches, and in general those things that have not been substantially altered by human intervention, or which persist despite human intervention. This more traditional concept of natural things which can still be found today implies a distinction between the natural and the artificial, with the artificial being understood as that which has been brought into being by a human consciousness or a human mind.

Art
The arts is a broad subdivision of culture, composed of many expressive disciplines. It is a broader term than "art", which as a description of a field usually means only the visual arts (comprising fine art, decorative art, architecture and crafts). The arts encompasses visual arts, literature, the performing arts, including music, drama, film, dance and related media, and by some definitions other areas such as fashion. A more complete list is given below. There are many more disciplines that are not listed above. What is listed above are the major arts.
The great traditions in art have a foundation in the art of the ten ancient civilizations:
Mesopotamia
Persia
Egypt
India
China
Greece
Rome
Pre-Columbian
Africa
Oceania
Template:Folklore-stub FolkLore
Ancient Greek art saw the veneration of the animal form and the development of equivalent skills to show musculature, poise, beauty and anatomically correct proportions. Ancient Roman art depicted gods as idealized humans, shown with characteristic distinguishing features (i.e. Zeus' thunderbolt).
In Byzantine and Gothic art of the Middle Ages, the dominance of the church insisted on the expression of biblical and not material truths.
Eastern art has generally worked in a style akin to Western medieval art, namely a concentration on surface patterning and local colour (meaning the plain colour of an object, such as basic red for a red robe, rather than the modulations of that colour brought about by light, shade and reflection). A characteristic of this style is that the local colour is often defined by an outline (a contemporary equivalent is the cartoon). This is evident in, for example, the art of India, Tibet and Japan.
An artist's palette
Religious Islamic art forbids iconography, and expresses religious ideas through geometry instead.
The physical and rational certainties depicted by the 19th-century Enlightenment were shattered not only by new discoveries of relativity by Einstein and of unseen psychology by Freud, but also by unprecedented technological development. Paradoxically the expressions of new technologies were greatly influenced by the ancient tribal arts of Africa and Oceania, through the works of Paul Gauguin and the Post-Impressionists, Pablo Picasso and the Cubists, as well as the Futurists and others.
Increasing global interaction during this time saw an equivalent influence of other cultures into Western art.
The great traditions in art have a foundation in the art of the ten ancient civilizations:
Mesopotamia
Persia
Egypt
India
China
Greece
Rome
Pre-Columbian
Africa
Oceania
Template:Folklore-stub FolkLore
Ancient Greek art saw the veneration of the animal form and the development of equivalent skills to show musculature, poise, beauty and anatomically correct proportions. Ancient Roman art depicted gods as idealized humans, shown with characteristic distinguishing features (i.e. Zeus' thunderbolt).
In Byzantine and Gothic art of the Middle Ages, the dominance of the church insisted on the expression of biblical and not material truths.
Eastern art has generally worked in a style akin to Western medieval art, namely a concentration on surface patterning and local colour (meaning the plain colour of an object, such as basic red for a red robe, rather than the modulations of that colour brought about by light, shade and reflection). A characteristic of this style is that the local colour is often defined by an outline (a contemporary equivalent is the cartoon). This is evident in, for example, the art of India, Tibet and Japan.
An artist's palette
Religious Islamic art forbids iconography, and expresses religious ideas through geometry instead.
The physical and rational certainties depicted by the 19th-century Enlightenment were shattered not only by new discoveries of relativity by Einstein and of unseen psychology by Freud, but also by unprecedented technological development. Paradoxically the expressions of new technologies were greatly influenced by the ancient tribal arts of Africa and Oceania, through the works of Paul Gauguin and the Post-Impressionists, Pablo Picasso and the Cubists, as well as the Futurists and others.
Increasing global interaction during this time saw an equivalent influence of other cultures into Western art.
Forex Analysis
Forex means Foreign exchange currency market or FX. Forex is based on different countries' currency and this is the market of 3 trillion dollars daily and it is the most liquid market in the world. It has various aspects and good for making money but only when you are smart enough or a fool. There is no middle level in this market to play. It is recommended that you should invest from your savings not from your earnings because sometimes you can lose your money in just few minutes or even seconds. So you should calculate your risk before trading. There should be good money and risk management. In Forex there are many currency pairs like GBP/USD, EUR/USD, AUD/USD, Yen/USD etc.
GBP= Great British Pound
USD= United States Dollar
EUR= European currency
AUD= Australian Dollar
YEN= Japanese Yen
CHF= Swiss Frank
All you have to do is just make a trade. Buy one currency and sell other one. For example if you are taking interest in GBP/USD and you think that GBP will depreciate or appreciate against dollar then you buy or sell GBP against dollar.
There are two ways to forecast the market,
1) Fundamental: Which include Interest rate of the country’s economy, inflation rate, consumer confidence, political situation etc
2) Technical: Technical analysis is that in which you have to see the market behavior and forecast the future. Some people say that it is a branch of fundamental but without technical fundamental is nothing but in my opinion you should both fundamental and technical because what I think that fundamental proves the technical.
Risk Management:
In my opinion, you should calculate your risk. How much money you can lose in one trade? And what is the possibility to get worse against your expectations. You should know this.
Money Management:
Money management in Forex is necessary to be a good trader. Good trader is a person who has the ability or dare to close his/her trades in loss. For those who are beginners, I suggest them to use 1000 as lot.
For example: You decide to trade then you must be so disciplined or in other words, you must control your emotions. A trader should draw a plan, which will help them to play in Forex Market. First of all, if you are buying a currency then you shouldn’t sell it at the same time. It shows, you are not confident enough on your opened trades which are so risky. Second thing, try to use stop/limit for immediate entry or exit. It will help you to not lose big money. A trader should try to play with stop limits. Suppose trader decided to make a trade for 20 pips profit, then s/he should exit the minus 10 pips if market goes against your expectation. Third, you should know what your daily target is. Like the inflation rate of a country is 5% and a trader think, if he is not going to make big money but he will try to get net present value of the future value. The monthly target should be 0.42%.
Here is the little example
Trade Lot: 1000
You analyzed the market and going to make a trade and decided to buy Pound against Dollar.
Set the entry limits, stops and closing.
20 Pips Profit $2/
10 pips Loss $1/
20 pips Profit $2/
20 Pips Profit $2/
10 Pips Loss $1/
20 pips Profit $2/
10 Pips Loss $1/
10 Pips Loss $1/
10 Pips Loss $1/
20 pips Profit $2/
Above given example shows, trader have earned $10 and lost $5. So, the net profit is $5 dollars.
Leverage
Leverage is for professional. Leverage is future borrowing. Leverage can be defined as a use of various financial instruments or borrowed capital, such as margin, to increase the potential return of an investment and why I said, Leverage is for professionals because if you are trading with high leverage that makes your usable margin less. So, be aware of it. The key of forex is usable margin and used margin. A trader should keep an eye on it.
GBP= Great British Pound
USD= United States Dollar
EUR= European currency
AUD= Australian Dollar
YEN= Japanese Yen
CHF= Swiss Frank
All you have to do is just make a trade. Buy one currency and sell other one. For example if you are taking interest in GBP/USD and you think that GBP will depreciate or appreciate against dollar then you buy or sell GBP against dollar.
There are two ways to forecast the market,
1) Fundamental: Which include Interest rate of the country’s economy, inflation rate, consumer confidence, political situation etc
2) Technical: Technical analysis is that in which you have to see the market behavior and forecast the future. Some people say that it is a branch of fundamental but without technical fundamental is nothing but in my opinion you should both fundamental and technical because what I think that fundamental proves the technical.
Risk Management:
In my opinion, you should calculate your risk. How much money you can lose in one trade? And what is the possibility to get worse against your expectations. You should know this.
Money Management:
Money management in Forex is necessary to be a good trader. Good trader is a person who has the ability or dare to close his/her trades in loss. For those who are beginners, I suggest them to use 1000 as lot.
For example: You decide to trade then you must be so disciplined or in other words, you must control your emotions. A trader should draw a plan, which will help them to play in Forex Market. First of all, if you are buying a currency then you shouldn’t sell it at the same time. It shows, you are not confident enough on your opened trades which are so risky. Second thing, try to use stop/limit for immediate entry or exit. It will help you to not lose big money. A trader should try to play with stop limits. Suppose trader decided to make a trade for 20 pips profit, then s/he should exit the minus 10 pips if market goes against your expectation. Third, you should know what your daily target is. Like the inflation rate of a country is 5% and a trader think, if he is not going to make big money but he will try to get net present value of the future value. The monthly target should be 0.42%.
Here is the little example
Trade Lot: 1000
You analyzed the market and going to make a trade and decided to buy Pound against Dollar.
Set the entry limits, stops and closing.
20 Pips Profit $2/
10 pips Loss $1/
20 pips Profit $2/
20 Pips Profit $2/
10 Pips Loss $1/
20 pips Profit $2/
10 Pips Loss $1/
10 Pips Loss $1/
10 Pips Loss $1/
20 pips Profit $2/
Above given example shows, trader have earned $10 and lost $5. So, the net profit is $5 dollars.
Leverage
Leverage is for professional. Leverage is future borrowing. Leverage can be defined as a use of various financial instruments or borrowed capital, such as margin, to increase the potential return of an investment and why I said, Leverage is for professionals because if you are trading with high leverage that makes your usable margin less. So, be aware of it. The key of forex is usable margin and used margin. A trader should keep an eye on it.
Career Programs
Program Options
Associate of Science Degree
Certificate of Achievement
Also refer to MICROSOFT OFFICE Certificates.
Program Information
The Computer Applications Department provides varied software program instruction for small businesses, home offices, and hobbyists. Curriculum is geared for students who want to learn software for basic skills and/or upgrading of skills. The majority of courses are offered as "short courses", i.e. days and evenings for five weeks, and Saturday classes which are held on two consecutive weekends. Distance learning, e-learning, or online courses and a few lecture courses are available as semester-length courses.
Students who successfully complete computer applications courses will be able to:
develop and prepare documents, projects, presentations, and web design
demonstrate skills in current software programs
implement tasks appropriate for a variety of informal and formal work environments
create and design basic publications, illustrations and digital imagery
Our goal is to help students compete in today's world of technology and achieve success in computer-related occupations in whatever field they choose to pursue.
Career Paths
Administrative Assistant
Clerk
Data entr operator
Office Manager
Receptionist
Word Processor
Associate of Science Degree
Certificate of Achievement
Also refer to MICROSOFT OFFICE Certificates.
Program Information
The Computer Applications Department provides varied software program instruction for small businesses, home offices, and hobbyists. Curriculum is geared for students who want to learn software for basic skills and/or upgrading of skills. The majority of courses are offered as "short courses", i.e. days and evenings for five weeks, and Saturday classes which are held on two consecutive weekends. Distance learning, e-learning, or online courses and a few lecture courses are available as semester-length courses.
Students who successfully complete computer applications courses will be able to:
develop and prepare documents, projects, presentations, and web design
demonstrate skills in current software programs
implement tasks appropriate for a variety of informal and formal work environments
create and design basic publications, illustrations and digital imagery
Our goal is to help students compete in today's world of technology and achieve success in computer-related occupations in whatever field they choose to pursue.
Career Paths
Administrative Assistant
Clerk
Data entr operator
Office Manager
Receptionist
Word Processor
Application
Application software is any tool that functions and is operated by means of a computer, with the purpose of supporting or improving the software user's work. In other words, it is the subclass of computer software that employs the capabilities of a computer directly and thoroughly to a task that the user wishes to perform. This should be contrasted with system software (infrastructure) or middleware (computer services/ processes integrators), which is involved in integrating a computer's various capabilities, but typically does not directly apply them in the performance of tasks that benefit the user. In this context the term application refers to both the application software and its implementation.
A simple, if imperfect analogy in the world of hardware would be the relationship of an electric light bulb (an application) to an electric power generation plant (a system). The power plant merely generates electricity, not itself of any real use until harnessed to an application like the electric light that performs a service that benefits the user.
Typical examples of 'software applications' are word processors, spreadsheets, media players and database applications.
Multiple applications bundled together as a package are sometimes referred to as an application suite. Microsoft Office, OpenOffice.org, and iWork, which bundle together a word processor, a spreadsheet, and several other discrete applications, are typical examples. The separate applications in a suite usually have a user interface that has some commonality making it easier for the user to learn and use each application. And often they may have some capability to interact with each other in ways beneficial to the user. For example, a spreadsheet may be embedded in a word processor document even though it has been created in a separate spreadsheet application.
User-written software tailors systems to meet the user's specific needs. User-written software include spreadsheet templates, word processor macros, scientific simulations, graphics and animation scripts. Even email filters are a kind of user software. Users create this software themselves and often overlook how important it is.
In some types of embedded systems, the application software and the operating system software may be indistinguishable to the user, as in the case of software used to control a VCR, DVD player or microwave oven.
It is important to note that this definition may exclude some applications that may exist on some computers in large organizations. For an alternative definition of an application: see Application Portfolio Management.
A simple, if imperfect analogy in the world of hardware would be the relationship of an electric light bulb (an application) to an electric power generation plant (a system). The power plant merely generates electricity, not itself of any real use until harnessed to an application like the electric light that performs a service that benefits the user.
Typical examples of 'software applications' are word processors, spreadsheets, media players and database applications.
Multiple applications bundled together as a package are sometimes referred to as an application suite. Microsoft Office, OpenOffice.org, and iWork, which bundle together a word processor, a spreadsheet, and several other discrete applications, are typical examples. The separate applications in a suite usually have a user interface that has some commonality making it easier for the user to learn and use each application. And often they may have some capability to interact with each other in ways beneficial to the user. For example, a spreadsheet may be embedded in a word processor document even though it has been created in a separate spreadsheet application.
User-written software tailors systems to meet the user's specific needs. User-written software include spreadsheet templates, word processor macros, scientific simulations, graphics and animation scripts. Even email filters are a kind of user software. Users create this software themselves and often overlook how important it is.
In some types of embedded systems, the application software and the operating system software may be indistinguishable to the user, as in the case of software used to control a VCR, DVD player or microwave oven.
It is important to note that this definition may exclude some applications that may exist on some computers in large organizations. For an alternative definition of an application: see Application Portfolio Management.
Computer
A computer is a machine that manipulates data according to a set of instructions.
Although mechanical examples of computers have existed through much of recorded human history, the first resembling a modern computer were developed in the mid-20th century (1940–1945). The first electronic computers were the size of a large room, consuming as much power as several hundred modern personal computers (PC). Modern computers based on tiny integrated circuits are millions to billions of times more capable than the early machines, and occupy a fraction of the space. Simple computers are small enough to fit into a wristwatch, and can be powered by a watch battery. Personal computers in their various forms are icons of the Information Age, what most people think of as a "computer", but the embedded computers found in devices ranging from fighter aircraft to industrial robots, digital cameras, and toys are the most numerous.
The ability to store and execute lists of instructions called programs makes computers extremely versatile, distinguishing them from calculators. The Church–Turing thesis is a mathematical statement of this versatility: any computer with a certain minimum capability is, in principle, capable of performing the same tasks that any other computer can perform. Therefore computers ranging from a personal digital assistant to a supercomputer are all able to perform the same computational tasks, given enough time and storage capacity.
Although mechanical examples of computers have existed through much of recorded human history, the first resembling a modern computer were developed in the mid-20th century (1940–1945). The first electronic computers were the size of a large room, consuming as much power as several hundred modern personal computers (PC). Modern computers based on tiny integrated circuits are millions to billions of times more capable than the early machines, and occupy a fraction of the space. Simple computers are small enough to fit into a wristwatch, and can be powered by a watch battery. Personal computers in their various forms are icons of the Information Age, what most people think of as a "computer", but the embedded computers found in devices ranging from fighter aircraft to industrial robots, digital cameras, and toys are the most numerous.
The ability to store and execute lists of instructions called programs makes computers extremely versatile, distinguishing them from calculators. The Church–Turing thesis is a mathematical statement of this versatility: any computer with a certain minimum capability is, in principle, capable of performing the same tasks that any other computer can perform. Therefore computers ranging from a personal digital assistant to a supercomputer are all able to perform the same computational tasks, given enough time and storage capacity.
Automobiles
An automobile or motor car is a wheeled motor vehicle used for transporting passengers, which also carries its own engine or motor. Most definitions of the term specify that automobiles are designed to run primarily on roads, to have seating for one to eight people, to typically have four wheels, and to be constructed principally for the transport of people rather than goods. However, the term automobile is far from precise, because there are many types of vehicles that do similar tasks.
As of 2002, there were 590 million passenger cars worldwide (roughly one car per eleven people). Around the world, there were about 806 million cars and light trucks on the road in 2007; they burn over 260 billion gallons of gasoline and diesel fuel yearly. The numbers are increasing rapidly, especially in China and India.
The word automobile comes, via the French automobile, from the Ancient Greek word αὐτός (autós, "self") and the Latin mobilis ("movable"); meaning a vehicle that moves itself, rather than being pulled or pushed by a separate animal or another vehicle. The alternative name car is believed to originate from the Latin word carrus or carrum ("wheeled vehicle"), or the Middle English word carre ("cart") (from Old North French), or karros.
History
Although Nicolas-Joseph Cugnot is often credited with building the first self-propelled mechanical vehicle or automobile in about 1769 by adapting an existing horse-drawn vehicle, this claim is disputed by some[citation needed], who doubt Cugnot's three-wheeler ever ran or was stable. Ferdinand Verbiest, a member of a Jesuit mission in China, built the first steam-powered vehicle around 1672 which was of small scale and designed as a toy for the Chinese Emperor that was unable to carry a driver or a passenger, but quite possibly, was the first working steam-powered vehicle ('auto-mobile'). What is not in doubt is that Richard Trevithick built and demonstrated his Puffing Devil road locomotive in 1801, believed by many to be the first demonstration of a steam-powered road vehicle although it was unable to maintain sufficient steam pressure for long periods, and would have been of little practical use.
In Russia, in the 1780s, Ivan Kulibin developed a human-pedalled, three-wheeled carriage with modern features such as a flywheel, brake, gear box, and bearings; however, it was not developed further.
François Isaac de Rivaz, a Swiss inventor, designed the first internal combustion engine, in 1806, which was fueled by a mixture of hydrogen and oxygen and used it to develop the world's first vehicle, albeit rudimentary, to be powered by such an engine. The design was not very successful, as was the case with others such as Samuel Brown, Samuel Morey, and Etienne Lenoir with his hippomobile, who each produced vehicles (usually adapted carriages or carts) powered by clumsy internal combustion engines.
In November 1881 French inventor Gustave Trouvé demonstrated a working three-wheeled automobile that was powered by electricity. This was at the International Exhibition of Electricity in Paris.
Although several other German engineers (including Gottlieb Daimler, Wilhelm Maybach, and Siegfried Marcus) were working on the problem at about the same time, Karl Benz generally is acknowledged as the inventor of the modern automobile.
An automobile powered by his own four-stroke cycle gasoline engine was built in Mannheim, Germany by Karl Benz in 1885 and granted a patent in January of the following year under the auspices of his major company, Benz & Cie., which was founded in 1883. It was an integral design, without the adaptation of other existing components and including several new technological elements to create a new concept. This is what made it worthy of a patent. He began to sell his production vehicles in 1888.
Karl Benz
A photograph of the original Benz Patent Motorwagen, first built in 1885 and awarded the patent for the concept
In 1879 Benz was granted a patent for his first engine, which had been designed in 1878. Many of his other inventions made the use of the internal combustion engine feasible for powering a vehicle.
His first Motorwagen was built in 1885 and he was awarded the patent for its invention as of his application on January 29, 1886. Benz began promotion of the vehicle on July 3, 1886 and approximately 25 Benz vehicles were sold between 1888 and 1893, when his first four-wheeler was introduced along with a model intended for affordability. They also were powered with four-stroke engines of his own design. Emile Roger of France, already producing Benz engines under license, now added the Benz automobile to his line of products. Because France was more open to the early automobiles, initially more were built and sold in France through Roger than Benz sold in Germany.
In 1896, Benz designed and patented the first internal-combustion flat engine, called a boxermotor in German. During the last years of the nineteenth century, Benz was the largest automobile company in the world with 572 units produced in 1899 and because of its size, Benz & Cie., became a joint-stock company.
Daimler and Maybach founded Daimler Motoren Gesellschaft (Daimler Motor Company, DMG) in Cannstatt in 1890 and under the brand name, Daimler, sold their first automobile in 1892, which was a horse-drawn stagecoach built by another manufacturer, that they retrofitted with an engine of their design. By 1895 about 30 vehicles had been built by Daimler and Maybach, either at the Daimler works or in the Hotel Hermann, where they set up shop after falling out with their backers. Benz and the Maybach and Daimler team seem to have been unaware of each other's early work. They never worked together because by the time of the merger of the two companies, Daimler and Maybach were no longer part of DMG.
Daimler died in 1900 and later that year, Maybach designed an engine named Daimler-Mercedes, that was placed in a specially-ordered model built to specifications set by Emil Jellinek. This was a production of a small number of vehicles for Jellinek to race and market in his country. Two years later, in 1902, a new model DMG automobile was produced and the model was named Mercedes after the Maybach engine which generated 35 hp. Maybach quit DMG shortly thereafter and opened a business of his own. Rights to the Daimler brand name were sold to other manufacturers.
Karl Benz proposed co-operation between DMG and Benz & Cie. when economic conditions began to deteriorate in Germany following the First World War, but the directors of DMG refused to consider it initially. Negotiations between the two companies resumed several years later when these conditions worsened and, in 1924 they signed an Agreement of Mutual Interest, valid until the year 2000. Both enterprises standardized design, production, purchasing, and sales and they advertised or marketed their automobile models jointly—although keeping their respective brands.
On June 28, 1926, Benz & Cie. and DMG finally merged as the Daimler-Benz company, baptizing all of its automobiles Mercedes Benz as a brand honoring the most important model of the DMG automobiles, the Maybach design later referred to as the 1902 Mercedes-35hp, along with the Benz name. Karl Benz remained a member of the board of directors of Daimler-Benz until his death in 1929 and at times, his two sons participated in the management of the company as well.
In 1890, Emile Levassor and Armand Peugeot of France began producing vehicles with Daimler engines and so laid the foundation of the automobile industry in France.
The first design for an American automobile with a gasoline internal combustion engine was drawn in 1877 by George Selden of Rochester, New York, who applied for a patent for an automobile in 1879, but the patent application expired because the vehicle was never built. After a delay of sixteen years and a series of attachments to his application, on November 5, 1895, Selden was granted a United States patent (U.S. Patent 549,160) for a two-stroke automobile engine, which hindered, more than encouraged, development of automobiles in the United States. His patent was challenged by Henry Ford and others, and overturned in 1911.
In Britain there had been several attempts to build steam cars with varying degrees of success with Thomas Rickett even attempting a production run in 1860. Santler from Malvern is recognized by the Veteran Car Club of Great Britain as having made the first petrol-powered car in the country in 1894 followed by Frederick William Lanchester in 1895 but these were both one-offs. The first production vehicles in Great Britain came from the Daimler Motor Company, a company founded by Harry J. Lawson in 1896 after purchasing the right to use the name of the engines. Lawson's company made its first automobiles in 1897 and they bore the name Daimler.
In 1892, German engineer Rudolf Diesel was granted a patent for a "New Rational Combustion Engine". In 1897 he built the first Diesel Engine. Steam-, electric-, and gasoline-powered vehicles competed for decades, with gasoline internal combustion engines achieving dominance in the 1910s.
Although various pistonless rotary engine designs have attempted to compete with the conventional piston and crankshaft design, only Mazda's version of the Wankel engine has had more than very limited success.
As of 2002, there were 590 million passenger cars worldwide (roughly one car per eleven people). Around the world, there were about 806 million cars and light trucks on the road in 2007; they burn over 260 billion gallons of gasoline and diesel fuel yearly. The numbers are increasing rapidly, especially in China and India.
The word automobile comes, via the French automobile, from the Ancient Greek word αὐτός (autós, "self") and the Latin mobilis ("movable"); meaning a vehicle that moves itself, rather than being pulled or pushed by a separate animal or another vehicle. The alternative name car is believed to originate from the Latin word carrus or carrum ("wheeled vehicle"), or the Middle English word carre ("cart") (from Old North French), or karros.
History
Although Nicolas-Joseph Cugnot is often credited with building the first self-propelled mechanical vehicle or automobile in about 1769 by adapting an existing horse-drawn vehicle, this claim is disputed by some[citation needed], who doubt Cugnot's three-wheeler ever ran or was stable. Ferdinand Verbiest, a member of a Jesuit mission in China, built the first steam-powered vehicle around 1672 which was of small scale and designed as a toy for the Chinese Emperor that was unable to carry a driver or a passenger, but quite possibly, was the first working steam-powered vehicle ('auto-mobile'). What is not in doubt is that Richard Trevithick built and demonstrated his Puffing Devil road locomotive in 1801, believed by many to be the first demonstration of a steam-powered road vehicle although it was unable to maintain sufficient steam pressure for long periods, and would have been of little practical use.
In Russia, in the 1780s, Ivan Kulibin developed a human-pedalled, three-wheeled carriage with modern features such as a flywheel, brake, gear box, and bearings; however, it was not developed further.
François Isaac de Rivaz, a Swiss inventor, designed the first internal combustion engine, in 1806, which was fueled by a mixture of hydrogen and oxygen and used it to develop the world's first vehicle, albeit rudimentary, to be powered by such an engine. The design was not very successful, as was the case with others such as Samuel Brown, Samuel Morey, and Etienne Lenoir with his hippomobile, who each produced vehicles (usually adapted carriages or carts) powered by clumsy internal combustion engines.
In November 1881 French inventor Gustave Trouvé demonstrated a working three-wheeled automobile that was powered by electricity. This was at the International Exhibition of Electricity in Paris.
Although several other German engineers (including Gottlieb Daimler, Wilhelm Maybach, and Siegfried Marcus) were working on the problem at about the same time, Karl Benz generally is acknowledged as the inventor of the modern automobile.
An automobile powered by his own four-stroke cycle gasoline engine was built in Mannheim, Germany by Karl Benz in 1885 and granted a patent in January of the following year under the auspices of his major company, Benz & Cie., which was founded in 1883. It was an integral design, without the adaptation of other existing components and including several new technological elements to create a new concept. This is what made it worthy of a patent. He began to sell his production vehicles in 1888.
Karl Benz
A photograph of the original Benz Patent Motorwagen, first built in 1885 and awarded the patent for the concept
In 1879 Benz was granted a patent for his first engine, which had been designed in 1878. Many of his other inventions made the use of the internal combustion engine feasible for powering a vehicle.
His first Motorwagen was built in 1885 and he was awarded the patent for its invention as of his application on January 29, 1886. Benz began promotion of the vehicle on July 3, 1886 and approximately 25 Benz vehicles were sold between 1888 and 1893, when his first four-wheeler was introduced along with a model intended for affordability. They also were powered with four-stroke engines of his own design. Emile Roger of France, already producing Benz engines under license, now added the Benz automobile to his line of products. Because France was more open to the early automobiles, initially more were built and sold in France through Roger than Benz sold in Germany.
In 1896, Benz designed and patented the first internal-combustion flat engine, called a boxermotor in German. During the last years of the nineteenth century, Benz was the largest automobile company in the world with 572 units produced in 1899 and because of its size, Benz & Cie., became a joint-stock company.
Daimler and Maybach founded Daimler Motoren Gesellschaft (Daimler Motor Company, DMG) in Cannstatt in 1890 and under the brand name, Daimler, sold their first automobile in 1892, which was a horse-drawn stagecoach built by another manufacturer, that they retrofitted with an engine of their design. By 1895 about 30 vehicles had been built by Daimler and Maybach, either at the Daimler works or in the Hotel Hermann, where they set up shop after falling out with their backers. Benz and the Maybach and Daimler team seem to have been unaware of each other's early work. They never worked together because by the time of the merger of the two companies, Daimler and Maybach were no longer part of DMG.
Daimler died in 1900 and later that year, Maybach designed an engine named Daimler-Mercedes, that was placed in a specially-ordered model built to specifications set by Emil Jellinek. This was a production of a small number of vehicles for Jellinek to race and market in his country. Two years later, in 1902, a new model DMG automobile was produced and the model was named Mercedes after the Maybach engine which generated 35 hp. Maybach quit DMG shortly thereafter and opened a business of his own. Rights to the Daimler brand name were sold to other manufacturers.
Karl Benz proposed co-operation between DMG and Benz & Cie. when economic conditions began to deteriorate in Germany following the First World War, but the directors of DMG refused to consider it initially. Negotiations between the two companies resumed several years later when these conditions worsened and, in 1924 they signed an Agreement of Mutual Interest, valid until the year 2000. Both enterprises standardized design, production, purchasing, and sales and they advertised or marketed their automobile models jointly—although keeping their respective brands.
On June 28, 1926, Benz & Cie. and DMG finally merged as the Daimler-Benz company, baptizing all of its automobiles Mercedes Benz as a brand honoring the most important model of the DMG automobiles, the Maybach design later referred to as the 1902 Mercedes-35hp, along with the Benz name. Karl Benz remained a member of the board of directors of Daimler-Benz until his death in 1929 and at times, his two sons participated in the management of the company as well.
In 1890, Emile Levassor and Armand Peugeot of France began producing vehicles with Daimler engines and so laid the foundation of the automobile industry in France.
The first design for an American automobile with a gasoline internal combustion engine was drawn in 1877 by George Selden of Rochester, New York, who applied for a patent for an automobile in 1879, but the patent application expired because the vehicle was never built. After a delay of sixteen years and a series of attachments to his application, on November 5, 1895, Selden was granted a United States patent (U.S. Patent 549,160) for a two-stroke automobile engine, which hindered, more than encouraged, development of automobiles in the United States. His patent was challenged by Henry Ford and others, and overturned in 1911.
In Britain there had been several attempts to build steam cars with varying degrees of success with Thomas Rickett even attempting a production run in 1860. Santler from Malvern is recognized by the Veteran Car Club of Great Britain as having made the first petrol-powered car in the country in 1894 followed by Frederick William Lanchester in 1895 but these were both one-offs. The first production vehicles in Great Britain came from the Daimler Motor Company, a company founded by Harry J. Lawson in 1896 after purchasing the right to use the name of the engines. Lawson's company made its first automobiles in 1897 and they bore the name Daimler.
In 1892, German engineer Rudolf Diesel was granted a patent for a "New Rational Combustion Engine". In 1897 he built the first Diesel Engine. Steam-, electric-, and gasoline-powered vehicles competed for decades, with gasoline internal combustion engines achieving dominance in the 1910s.
Although various pistonless rotary engine designs have attempted to compete with the conventional piston and crankshaft design, only Mazda's version of the Wankel engine has had more than very limited success.
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